Services / 02

For game studios

Game Art& Animation.

Game art outsourcing for studios that need environments, props, characters and in-engine animation without hiring a full art team. Null Station ships Unity-ready and Unreal-ready assets with LODs, PBR textures and milestone reviews. Proof: environment and prop art for BLACKWOOD (AttritoM7 Productions) — multi-level Unity production. NDA on request. In practice since 2021.

Best for
Game studios needing environment, prop, character and animation help
Inputs we need
Art direction, references, poly/LOD budgets, engine version
Deliverables
Engine-ready assets with LODs, PBR textures, naming agreed in the brief
Engines
Unity and Unreal pipelines
Turnaround
Milestone reviews every 1–2 weeks
Commercial terms
Milestone scope, NDA on request, IP to client on full payment

Null Station / Showreel

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Concept illustration of a modular game environment, character animation poses and game props.

From environments
to characters in motion.

01

Environment design & production

Worlds designed, built and dressed to the game’s direction and budget.

02

Props & hard-surface assets

Weapons, vehicles, machines and set dressing, modeled for real-time use.

03

Character modeling

Characters sculpted, retopologized and prepared for rigging.

04

Materials & textures (PBR)

Physically based materials that hold up under the engine’s lighting.

05

Character & game animation

Gameplay and cinematic animation, built around your rigs and requirements.

06

Real-time optimization (LODs, collisions, export)

Assets prepared to run: levels of detail, collision meshes and clean export.

Part of a larger world.

Attrito M7 Productions / Collaboration

A collaboration in game art.

Our collaboration on BLACKWOOD sits within a wider production by Attrito M7 Productions. The project page brings together the available context and credits.

Inside the project

We build our own production tools too. Null Labs

Start with your world
and its requirements.

A style guide and a sample asset help establish the direction. Technical constraints give the art a clear destination.

Art direction
Reference assets, visual style and the role each asset plays in the game.
Production scope
Environments, props, characters or animation, with quantities and priorities.
Technical context
Target engine, hardware, asset budgets, rig requirements and handover conventions.

Building a world worth playing?

Tell us what you’re building, and what you need it to do.

Before you
get in touch.

It depends on scope: the number of assets or shots, the level of detail and the delivery formats. We send a quote after reviewing your brief and bill in USD by milestone.

It depends on scope; we confirm a schedule after the brief. Larger projects are split into milestones so you can review progress along the way.

Game assets usually ship as FBX or OBJ with PBR texture sets, ready for Unity or Unreal; animation as FBX clips or rendered video. We confirm the exact formats in the brief.

You officially own the final files once payment clears. Null Station keeps the right to show the work in its portfolio.

Yes. Null Station LLC works remotely with clients in the US, the UAE and Singapore, as well as worldwide.

Environment and prop art for BLACKWOOD by AttritoM7 Productions: 4–5 levels built in Unity by a 12-person team over 12 months, with Act 2 in progress. See the BLACKWOOD project and the case study.

We build assets for Unity and Unreal, deliver FBX or OBJ with PBR texture sets, and set polycount, texel density and LODs to your technical budget. BLACKWOOD was produced in Unity.

Work is split into milestones with reviews every 1–2 weeks, so your art director sees blockouts and in-progress assets before final texturing, not just the finished files.

Yes. We sign your NDA, or provide a mutual one, before you share builds, style guides or unannounced titles. Files stay with the artists on your project.