Client collaborationBLACKWOOD
With Attrito M7 Productions · Environment & prop art
Environment and prop art for a cinematic action game, as part of a wider production by Attrito M7 Productions.
Services / 05
For products, games & CGI3D modeling services turn CAD files, sketches or photos into accurate digital 3D models for marketing, animation, games, AR and print. Null Station LLC builds product, hard-surface, character and environment models with clean topology and PBR textures, delivered in the formats your pipeline needs. We have been in practice since 2021. Every project runs on an agreed scope with milestone reviews, and an NDA is available on request.
Models ship with clean topology and PBR textures in the formats your pipeline needs (FBX, OBJ, glTF and others agreed in the brief).

01 / Overview
Answer first3D modeling services create the digital geometry everything else is built on: renders, animation, real-time games, AR viewers and 3D printing. A good model is accurate to its reference, built with topology suited to its use, and delivered with UVs and textures that survive the next step of your pipeline.
From CAD/STEP data or reference photos, we build product models for marketing renders, e-commerce, configurators and AR. CAD is converted into clean, render-ready meshes with real-world scale and materials. Those models feed straight into 3D product animation.
Props, hard-surface assets, characters and environments built for real-time engines: sensible polycounts, LODs, efficient UVs, PBR texture sets and collisions. See Game Art & Animation for full game production.
Interiors, exteriors and set dressing for visualization films and game levels, modeled to plans or concept art.
We also fix and prepare existing assets: retopology of scans and sculpts, UV layout, simple rigs for animation, and watertight meshes for 3D printing.
02 / Capabilities
For products, games & CGI01
Accurate models from CAD or reference for renders, e-commerce and AR.
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Real-time assets with LODs, clean UVs and PBR textures.
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Characters sculpted, retopologized and prepared for rigging.
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Interiors, exteriors and modular kits, dressed to the brief.
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Scans, sculpts and CAD converted into clean, usable meshes.
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Watertight meshes for printing; optimised glTF/USDZ for AR.
03 / Deliverables & industries
What you receive| Model type | Typical use | Formats |
|---|---|---|
| Product model (render) | Marketing renders, product animation, e-commerce | FBX, OBJ, BLEND; high-res textures |
| Product model (real-time / AR) | Web 3D viewers, configurators, AR | glTF / GLB, USDZ |
| Game-ready prop or character | Unity, Unreal, other engines | FBX with PBR texture sets and LODs |
| Environment / set | Game levels, visualization films | FBX, BLEND or engine-ready scenes |
| Print-ready model | Prototypes, figurines, product mock-ups | STL, OBJ, 3MF |
Formats are confirmed in the brief. If your pipeline uses a specific engine version, naming convention or texel density, we build to it.
04 / Process
Reviewed at every milestoneEvery model passes a blockout review before detail work begins, so proportions and scope are agreed early.
05 / Starting your project
Useful details, not a checklistThe better the reference, the more accurate the model and the faster the first review.
05b / Production-ready
Built for the engine they ship in. For BLACKWOOD, a cinematic action game in Unity, we built the environment and prop art for a sound-stage world, including film-inspired sets (a bar, a Japanese set, an office floor, a museum and a bathroom set). The BLACKWOOD case study shows the in-game shots.
Clean topology before detail. We plan polygon budgets and LODs up front, then retopologize and lay out UVs so textures bake cleanly. Our retopology guide explains the approach.
Our own tools. Null Station builds Blender and Unity tools under its Null Labs brand (for example Null Game Toolkit and Null Migration Helper), so the pipeline problems we solve for clients are ones we also build software for.
Handover you can open. Files are named, scaled and pivoted consistently, with formats agreed in the brief (FBX, glTF, OBJ, STL for print, plus USD/USDZ or Alembic when the pipeline needs them).
06 / Selected work
All work →
Client collaborationWith Attrito M7 Productions · Environment & prop art
Environment and prop art for a cinematic action game, as part of a wider production by Attrito M7 Productions.
Client productionDoroni Aerospace · Aircraft & city modeling
The aircraft and the future city around it were modeled for a 3D commercial.
07 / Start a conversation
business@nullstation.coSend references and specs. We will reply with a scoped plan.
08 / Questions
Ask us anything3D modeling services create accurate digital 3D models from CAD files, drawings, photos or concept art. The models are used for marketing renders, animation, games, AR and 3D printing, and are built with topology, UVs and textures suited to that use.
Cost depends on complexity, required accuracy, texturing, quantity and whether the model must be game-ready or render-only. Clean CAD data usually reduces effort. Send references and specs and we will reply with a scoped quote and milestones before any work begins.
Ideally CAD or STEP files. If those aren’t available, dimensioned drawings or clear photos from all sides work. Add material and colour references and tell us the intended use (render, AR, game or print), because that decides topology and file formats.
Common deliveries are FBX, OBJ, glTF/GLB, USD/USDZ, STL and BLEND, with PBR texture sets where needed. We confirm formats, scale units and naming conventions in the brief so files drop straight into your pipeline.
Yes. We build real-time assets to your polycount and texel budgets, with efficient UVs, PBR textures, LODs and collision meshes, and test them in Unity or Unreal when required. Our game work includes environment and prop art for BLACKWOOD.
Ownership of the final files is set out in the project agreement and transfers to you once payment clears. We are happy to sign an NDA before you share designs or unreleased products.
Yes. We retopologize scans and sculpts into clean quad meshes, rebuild UVs, fix flipped normals and non-manifold geometry, and make meshes watertight for 3D printing. Our retopology guide and 3D print modeling guide explain the process.
Yes. We build lightweight real-time models with baked PBR textures and deliver glTF/GLB for web and Android viewers and USDZ for Apple AR Quick Look, sized for mobile devices. Our guide to AR, VR and MR assets covers the requirements.