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For teams building new experiences

Advanced Experiences& R&D.

We research, prototype and build 3D experiences across screens, spaces and physical systems.

Null Station / Showreel

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Concept illustration of an interactive display, projection, VR headset and physical driving controls.

Content, interaction
and physical space.

01

Anamorphic 3D for LED displays

Content built for the exact geometry of a screen, so depth reads from the street.

02

Projection mapping

Imagery fitted to buildings, objects and stages.

03

AR, VR & mixed reality

Experiences for headsets and phones, from prototype to release.

04

Interactive installations & simulators

Physical systems people can sit in, touch and control.

05

Real-time 3D for the web

Lightweight 3D that runs in the browser.

06

Research & prototyping

Testing an idea in small, working steps before committing to the full build.

Start with the experience.
We can explore the how.

Describe what someone should see, feel or do. The screen, space and physical constraints help shape the first prototype.

The audience
Who will use it, where they will stand and how they will interact.
The setting
Screen dimensions, venue, devices or physical controls already in place.
The unknowns
What needs testing, the intended launch window and the boundaries of the project.

Room to explore.

Yes. Research and prototyping can help establish what to build and how the experience should work.

Our tractor simulator combined software with physical controls, working with an external engineer. The content, software and engineering responsibilities are defined for each project.

Have an idea that needs building?

Tell us what you’re building, and what you need it to do.